A B C D E F G H I J K L M N O P R S T W X Y

A

actionPerformed(ActionEvent) - Method in class AnimationGrid
Repaints the frame each time it changes.
actionPerformed(ActionEvent) - Method in class GameManager
Listens for the button actions.
actionPerformed(ActionEvent) - Method in class GUI
Performs the action based on the button pressed.
add(int, int, Obj) - Method in class Grid
Adds the object passed into the grid at the specified location.
addBombs(int) - Method in class Player
Adds i bombs to Player's bomb fields.
addConsecMoveInSameDirection() - Method in class Player
Adds one to the amount of times that the player has moved in the same direction.
AI - Class in <Unnamed>
Artificial Intelligence that the user will play against and try to eliminate.
AI(Grid, int, int) - Constructor for class AI
Creates a Player in the given Grid with direction and color.
AI(Player) - Constructor for class AI
Connects the AI to the player.
ai - Variable in class JUArtificialIntelligenceTest
 
aiList - Variable in class GameManager
 
AnimationGrid - Class in <Unnamed>
The class SimpleAnimationApplet2 provides a generic framework for applets that do simple animations.
AnimationGrid(Container, Grid) - Constructor for class AnimationGrid
Constructs a new animation grid inside the container based on the objects in grid.
AvoidPowerDown() - Method in class JUArtificialIntelligenceTest
 

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